Indie Mode / English → Turkish

Small team.
Real release.

Scope without the ceremony

A focused localization path for teams that need careful Turkish, without an enterprise process built around them.

What we understand

Your build may be small, but the decisions inside it aren't.

A demo still has to introduce the world convincingly. A store page still has to earn the click. One inconsistent character voice is still enough to pull a player out of the scene.

Beaduck scopes the work around what's actually shipping: the text itself, the deadline, the context you can provide, and the level of review the release genuinely needs.

Release path

Enter the pipeline at the stage your game is currently in.
01 / FIRST CONTACT

Store-Page Localization

Steam descriptions, feature copy, announcements and updates, adapted into Turkish that reads as direct and credible, not simply translated.

02 / PLAYABLE SLICE

Demo Localization

A focused scope covering whatever part of the game players, publishers or festival juries will see first.

03 / FULL QUEST

Game-Text Localization

Dialogue, UI, quests, items and tutorials, handled together as one connected language system rather than as separate files.

04 / FINAL CHECK

Editing or LQA

Existing Turkish reviewed for fluency, consistency, in-game implementation and overall player-facing finish.

Start with what you know

No perfect brief required.

Send over the files you have, your platform, target date and whatever playable context exists. We'll flag the open questions before shaping a quote.

  1. 01ReviewFiles, build and scope
  2. 02PlanContext and terminology
  3. 03LocalizeTranslate and review
  4. 04ShipDelivery and support

Have a build, store page or demo?

Tell us what's shipping.

Open a project brief