Store-Page Localization
Steam descriptions, feature copy, announcements and updates, adapted into Turkish that reads as direct and credible, not simply translated.
Indie Mode / English → Turkish
Scope without the ceremony
A focused localization path for teams that need careful Turkish, without an enterprise process built around them.
What we understand
A demo still has to introduce the world convincingly. A store page still has to earn the click. One inconsistent character voice is still enough to pull a player out of the scene.
Beaduck scopes the work around what's actually shipping: the text itself, the deadline, the context you can provide, and the level of review the release genuinely needs.
Release path
Enter the pipeline at the stage your game is currently in.Steam descriptions, feature copy, announcements and updates, adapted into Turkish that reads as direct and credible, not simply translated.
A focused scope covering whatever part of the game players, publishers or festival juries will see first.
Dialogue, UI, quests, items and tutorials, handled together as one connected language system rather than as separate files.
Existing Turkish reviewed for fluency, consistency, in-game implementation and overall player-facing finish.
Start with what you know
Send over the files you have, your platform, target date and whatever playable context exists. We'll flag the open questions before shaping a quote.