Services / English → Turkish

The language layer of your game.

Scope with purpose

Four services built specifically for Turkish releases, sized for an indie team rather than scaled down from an enterprise process. We don't invent departments you don't need, and we don't add hand-offs that only slow the build down.

Built around the text players encounter.

Your source files might be CSV, JSON, an export from a localization platform, or simply a well-organized spreadsheet. Whatever format you work in, the service is shaped around your pipeline, not the other way around.

Every project starts with a short review of the build itself. We look at where the context gaps are, what the UI can and can't hold, how review should happen, and what “done” actually means — before any translation begins.

01

Game Localization

Your English game text, translated into Turkish that reads like it was written for the game rather than translated for it. We keep character voice, world logic and gameplay clarity intact, and log open questions instead of guessing past them.

  • Dialogue
  • Narrative
  • UI
  • Quests
  • Items
  • Tutorials
  • Achievements
02

Linguistic QA

We review the Turkish exactly where players will see it: in menus, dialogue boxes, subtitles, pop-ups and mid-gameplay. Every issue we find is logged with severity, context and a way to reproduce it, so your team can act on it without having to guess what we meant.

  • Truncation
  • Implementation
  • Terminology
  • Line breaks
  • Context
  • Readability
03

Editing & Proofreading

A close read of Turkish localization that already exists. We separate genuine errors from stylistic preference, protect the terminology your team has already approved, and flag only the changes that materially improve what the player experiences.

  • Fluency
  • Consistency
  • Voice
  • Grammar
  • Punctuation
  • Style guide
04

Steam & Store Localization

Store copy adapted for Turkish players without losing the game's personality, or inflating it. The goal is a store page that reads clear and credible, not one that sounds like marketing copy run through a translator.

  • Short description
  • About this game
  • DLC
  • Updates
  • Achievements
  • Feature copy
Also available

Marketing localization can be folded into the same scope when it supports the release: announcements, campaign copy and related player-facing material. It's added deliberately, on request, not bundled in as an oversized extra department.

What helps us do better work.

A playable build is the ideal starting point. When that's not possible, screenshots, video, character notes and clearly labeled source strings still make a real difference.

Useful materials include a style guide, glossary, character limits, variables and tags, speaker information, a release schedule, and a clear point of contact for linguistic questions. If most of that doesn't exist yet, we can help put together a practical starting structure before work begins.

Discuss your files

Need a focused Turkish scope?

Send us the build details and we'll map out the right service.

Start a project